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Nod & Shuffle
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Introduction
The GMOS Nod & Shuffle mode applies techniques adopted for the infrared
to optical MOS and long-slit spectroscopy whereby the sky is sampled
with the same pixels used to observe the science target. The advantages
of observing with Nod & Shuffle include:
- Improved sky subtraction
- Potential increased density of slits
and the disadvantages of observing with Nod & Shuffle include:
- Increased observing overheads
- Potential decreased field of view
Nod & Shuffle is available for
long-slit and MOS spectroscopy on both GMOSs; Nod & Shuffle with the IFU is available for GMOS South only.
Further details about the Nod & Shuffle mode are given below, including:
The Nod & Shuffle Concept
The capability of GMOS on Gemini to perform Nod & Shuffle operations is not one of the observing modes which the instrument was originally
designed and developed to perform. This capability was proposed, developed,
implemented and tested as an enhancement to the existing GMOS-N instrument
from late 2001 to September 2002 by the GMOS Nod & Shuffle
Commissioning Team. Below we give a brief
overview of the Nod & Shuffle concept - for more information please see "Microslit Nod-Shuffle Spectroscopy: A Technique for Achieving Very
High Densities of Spectra", Karl Glazebrook and Joss Bland-Hawthorn,
2001, PASP, 113, 197 (PASP article).
Nod & Shuffle addresses the problem of subtracting night sky
emission by frequently nodding the telescope pointing between an object
position and a sky position while simultaneously shuffling the charge
on the CCD detectors between science and storage (unilluminated)
regions. This is similar to the common practice in near-infrared
astronomy of nodding or beam-switching with the exception that the
detector is not read out after each nod as is the case for
background-limited near-infrared observations which do not suffer from
read noise. The resulting image produced by the Nod & Shuffle
technique contains two spectra obtained quasi-simultaneously through
each slit in the focal plane mask - one of the object and the one of
the sky. Though these spectra are stored in different regions of the
CCD detector, they were imaged with exactly the same pixels through
identical optical paths. The effects of pixel response (flat-field),
fringing, irregularities in the slit, and temporal variations in the sky
cancel out when one subtracts the sky spectrum from the object spectrum.
For long exposures, one can realize a factor of 10 times improvement in
the systematic uncertainties associated with subtraction of bright sky
lines, especially in the red (600-1000 nm) where such errors typically
dominate over photon or read noise. There is a trade-off, however;
the noise in sky-subtracted Nod & Shuffle spectra is higher (up to a
factor of sqrt(2) compared to classically sky-subtracted spectra using a very
long slit.)
Because with Nod & Shuffle one no longer derives the sky from regions
adjacent to the object, one can use significantly shorter slits than in
classical MOS spectroscopy which typically uses 5-10 arcsec long
slitlets. In the limit where the slits have the same length as the
object size (or the seeing disk) one can have a density of these
``micro-slits'' which is therefore 5-10 times higher than in classic
MOS mode. This can be particularly advantageous when attempting MOS
spectroscopy of crowded fields. However, because part of the detector
is used for charge storage and therefore can not be illuminated, one
necessarily loses between 50 and 66% of the GMOS field of view with Nod
& Shuffle, depending on the Nod & Shuffle layout (shuffling mode) selected. A further
disadvantage of Nod & Shuffle observing is the increased overheads described below. The spectral images produced by Nod & Shuffle are,
naturally, different from those produced by classical MOS spectroscopy
and the data analysis must be adjusted accordingly.
However, additional tasks to handle the reduction of Nod & Shuffle spectral
data will be included in the upcoming release of Gemini IRAF scripts so this should
not be considered a disadvantage.
Choosing between Band- or Micro-Shuffling
There are two shuffling modes that one can choose from when observing
with Nod & Shuffle: band-shuffling and micro-shuffling.
With band-shuffling the detector is divided into horizontal regions (or
bands) of equal height which alternate between science
and storage regions. Science regions are those areas of the
detector which are allowed to be illuminated, and storage regions are
never illuminated. Storage bands alternatively store science data when
the sky spectra are being obtained and store sky data when the science
spectra are being obtained. There must always be a storage band at the
top and at the bottom of the detector. Science Bands can contain any
number of slitlets of various slit-lengths. The limiting case where
each science band contains exactly one slitlet and all slitlets have
exactly the same slit-length is known as micro-shuffling.
Below we show three schematic layouts for Nod & Shuffle (click on each image for a larger view). The large,
inset red square
represents the GMOS imaging field of view (this is the area within
which one is allowed to place slits in classical MOS observing). The
science regions are shown as white with black filled rectangles
representing the slits. The red and blue shaded regions represent
storage regions. Normally the red shaded regions store the science
data when the sky position is being observed, and the blue shaded
regions store the sky data when the science target position is being
observed. Because the sky and target are not observed simultaneously,
the red and blue storage regions are allowed to overlap on the
detector. These examples are not to scale and are for illustrative
purposes only.
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[a] The simplest possible layout is band-shuffling with a
single science band. Here the middle third of the detector is the only
science region, and the top and bottom thirds of the detector are used
for storage exclusively. This band layout allows one to place a very
high density of slits of variable length in a centralized region;
however, one loses 67% of the field of view for slit placement. |
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[b] This example has two science bands and three storage
bands. Because storage regions between science regions can be shared,
one starts to win back field of view as the number of bands is
increased. Here we are using 40% of the GMOS detector for science
(available for slit placement) and 60% for charge storage. Once more
each of the science bands can contain a high density and number of
slits of variable length. Each band must have the same height and
there must be two storage regions immediately adjacent to each science
region; however, they do not need to be regularly spaced or fill the
entire detector as shown here. This can be seen better in the next
example. |
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[c] The limiting case of many bands where each
science region contains exactly one slit and, therefore, each slit has
the same length. This special case is knows as micro-shuffling. As
the number of micro-shuffled bands increases and the size of the slits
decreases one can use nearly 50% of the GMOS field of view for slit
placement. |
Nod Definition with Nod & Shuffle
When observing with Nod & Shuffle, one needs to define a nod vector and
distance. This is the direction and the distance that the telescope will
move when changing pointing from the object position to the sky position.
In theory there is no restriction on the size and direction of the nod,
though in practice there are several factors one should consider:
- How much additional overhead can the observations tolerate?
Both the size and direction of the telescope nod will affect the amount
of extra overhead incurred by the Nod & Shuffle observations compared
to classical spectroscopic observations. While minimizing these extra
overheads shouldn't be the primary consideration
when selecting a telescope nod configuration, they can have an important
impact on the observing efficiency.
- Does one wish to nod along the slit and observe the target in both
the sky and object positions? This is a useful mechanism by which one
can double the exposure time on the target and greatly reduce the
overheads associated with Nod & Shuffle observing. However, this may
not be possible or desirable for certain applications, e.g. observing
crowded fields or extended objects. When nodding along the slit there
are certain additional considerations to take into account when designing
the Nod & Shuffle focal plane masks.
- If one is not nodding along the slit, one must define a sky
position which does not place any objects in the slitlets. This can be
tricky especially if one is using a large nod to a position for which
deep imaging does not exist. It may be beneficial to request pre-imaging
for both the target and sky positions if one anticipates using a very
large (several arcmin) nod with Nod & Shuffle. Or perhaps more useful
would be to request a short exposure (5min) at the sky position through
the mask once it has been designed - this is the best way to make sure
there are no bright objects contaminating the spectral image of the sky.
- Can one still guide in the sky position? For large nods (several
arcmin or more) it is unlikely that the OIWFS will still be able to
reach the guide star (the OIWFS patrol field is 3.54 arcmin x 4.15
arcmin). At this time, guiding with two separate guide stars in the
target and sky positions is not a supported GMOS operational mode.
It is still possible to take the sky spectra unguided (specify OIWFS in
FREEZE mode for the sky position) but one must make doubly sure there
are no bright objects that can wander into the slits during the
unguided sky exposure. Note that observing with the sky position
unguided will also help to reduce the Nod & Shuffle overheads.
- One is restricted to a single nod definition for each Nod &
Shuffle observation. This means that the telescope will continuously nod
between one target position and one sky position; this is known as the
standard Nod & Shuffle mode. There are plans to support a
pattern mode in a future implementation where the telescope nods
between the target position and any number of user-specified sky positions
in the same Nod & Shuffle observation.
Defining a Nod & Shuffle Observation
In this section we outline a few definitions and features of a GMOS Nod
& Shuffle observation.
- cycle: A Nod & Shuffle cycle is defined as the smallest
useful quantity in the Nod & Shuffle exposure. In theory this is one
exposure in the target position and one exposure in the sky position.
- A = B: The exposure time in the target position during one
cycle is defined as A. The exposure time in the sky position during one
cycle is defined as B. For Nod & Shuffle observations with GMOS the
exposure time A will always be equal to B.
- A is even: Because of the slightly uneven performance of
the GMOS blade-type shutter, Nod & Shuffle exposures are always taken in
pairs in order to preserve photometry. Therefore the exposure time A must
be an even integer number of seconds.
- B/2, A/2, A/2, B/2: In order to obtain the best sky subtraction,
the sky exposure brackets the target exposure. Therefore each Nod & Shuffle
cycle with exposure time A is composed of 4 equal length sub-exposures taken
in the following order - sky, object, object, sky.
- observation: A Nod & Shuffle observation is defined to have a
set number of cycles, each with observing time A. Therefore the total
observing time (total open shutter time) for a Nod & Shuffle observation
with a number of cycles C is equal to 2 × A × C.
- shuffle distance: The shuffle distance defines the height of
the bands (or the length of the slits for micro-shuffling). Normally
the shuffle distance is a positive number, the sign determines whether
the charge is shuffled up or down for the sky exposures. The object is
always observed with the charge in the normal (no shuffling)
configuration. For a positive shuffle, the resulting spectral images will have the sky spectrum located
beneath the object spectrum with a separation equal to the shuffle
distance. The shuffle distance is always specified in unbinned
pixels, regardless of whether or not the spectral data is binned in the
y-direction. For example, for a single-band Nod & Shuffle observation
the shuffle distance is +1536 pixels and for a micro-shuffled image
with 1 arcsec slits the shuffle distance is 14 pixels. However if the
spectral data is binned in the y-direction, one must make sure that the
shuffle distance is a multiple of the binning (e.g. one cannot have a
shuffle distance of 21 pixels if binning by 2 in the y-direction, but a shuffle
distance of 20 or 22 pixels would be OK).
- charge traps: The presence of local defects (charge traps)
in GMOS detectors #2 and #3 lead to low-level horizontal stripes in Nod
& Shuffle spectral images. Efforts to
correct these charge traps are underway. Meanwhile there are two
approaches to minimizing the effects of these defects.
Since semester 2003B we have providing a special kind of dark exposure
for Nod & Shuffle. Taking these dark exposures is very time
consuming, and they are therefore only guaranteed to be made available for the
following Nod & Shuffle configurations:
- A=60, 15 cycles, shuffle distance=31 pixels, CCD binned 2x1
- A=60, 15 cycles, shuffle distance=70 pixels, CCD binned 2x1
- A=60, 15 cycles, shuffle distance=1536 pixels, CCD binned 2x1
Any Nod & Shuffle darks defined by PIs in their Phase II proposals other
than the above configurations will be taken on a best-effort basis.
The Nod & Shuffle darks are effective for correcting for most of the effect
of the defects. However, for very deep observations it is recommended to
also translate the detector between Nod & Shuffle observations
by ± a few pixels in the y-direction. This allows the defects
to be removed in the data reduction stage via a
suitable rejection algorithm. Nod & Shuffle programs that
aim to go very deep should have their observations split into at least three dithered
exposures. The translation of the detector must be defined by the PI in the OT
using a GMOS sequence to change the DTA-X offset.
- baseline calibrations: For Nod & Shuffle programs all baseline calibrations are taken in exactly
the same manner as for classical long-slit and MOS spectroscopy programs.
Additional calibrations or calibrations taken in Nod & Shuffle mode must
be requested explicitly in Phase I and Phase II proposals and Nod & Shuffle Darks
must be defined by the PI in their Phase II OT program.
Additional Observing Overheads with Nod & Shuffle
When observing with Nod & Shuffle the same GMOS observing overheads as for
classical long-slit and MOS spectroscopy target acquisition and
detector readout are still applicable. However there are additional
Nod & Shuffle overheads which are substantial and must be considered in
the Phase I observing proposal. The "rule of thumb" given below can
be used for a large fraction of Nod & Shuffle programs. Details are
also given, in case the "rule of thumb" does not apply to your program.
- Rule of thumb:If you are nodding along the slit and use nods of less than 10arcsec but greater than 2arcsec, the approximate time required to get 1800sec open shutter time
(A-position plus B-position) is 2200sec, plus time for acquisition and readout.
For nods with a total distance of 2arcsec or less one can elect to use electronic offsetting of the OIWFS, in which case this time is reduced to 2000sec.
- GMOS Nod & Shuffle overheads are defined as the time per cycle
that the shutter is closed. This excludes readout and target acquisition.
This also assumes nodding along the slit, meaning all open-shutter time is
spent collecting data on the target.
- Example 1: Exposure time A = 60sec, Overhead = 24sec, nodding along
the slit.
Effective overhead (time spent not observing target) per cycle is 24sec, or
24/(60+60) = 20%
- Example 2: Exposure time A = 30sec, Overhead = 24sec, nodding along the slit.
Effective overhead (time spent not observing target) per cycle is 24sec, or 24/(30+30) = 40%
- Example 3: Exposure time A = 60sec, Overhead = 24sec, nodding off to sky.
Effective overhead (time spent not observing target) per cycle is 84sec, or (24+60)/60 = 140%
- Additional overheads above the 24 sec depend on the size
and the direction of the telescope nod, and appear to be limited by the
speed at which the GMOS OIWFS moves into position. Nods in the
q-direction appear to be much more efficient (less overhead) than nods in
the p-direction (perpendicular to the slit).
- Nods in the q-direction can be approximated as adding another additional
1sec of overhead per cycle for every 15 arcsec of distance, eg. a nod of q=30 arcsec gives an overhead of 26 sec per cycle.
- Nods in the p-direction can be approximated as adding another additional
0.6sec of overhead per cycle for every 1 arcsec of distance, eg. a nod of p=30 arcsec gives an overhead of 42 sec per cycle. It is strongly recommended
to nod in the q-direction (parallel to the slit).
- Very small absolute nod sizes (< 2.0arcsec) can take advantage of electronic
offsetting of the OIWFS. In this case the GMOS OIWFS does not actually move,
only the position of the spots on the wavefront sensor is electronically
shifted. The effective overhead per cycle is reduced to 13.5 seconds, so observations which can tolerate such small nods are encouraged to use this feature.
Performance Delivered by Nod & Shuffle
The recommendations and performance numbers given in this section are
based on observations done during the commissioning and System
Verification in August and September 2002.
- Recommended Exposure Times: Choosing the best exposure time
for Nod & Shuffle observations is highly dependent on the stability of
the current cloud cover conditions. There is a trade-off because
shorter exposure times, while yielding more accurate sky-subtraction
also lead to significantly increased overheads. During Commissioning
and System Verification for Nod & Shuffle it was determined that an
exposure time of A = 60sec gave acceptably low sky-subtraction
residuals for photometric or nearly photometric (CC = 70%) and relatively
stable sky conditions. For highly variable sky conditions or heavier
cloud cover (CC = 90% or Any) an exposure time of A = 60sec gave
unacceptably high residuals and we recommend a shorter exposure time, e.g. A = 30sec.
- Sky subtraction and Nod & Shuffle -vs- Classic GMOS Spectroscopy:
Nod & Shuffle gives the possibility of eliminating systematics from the
sky subtraction, even in the precense of very strong sky lines. The advantage
of Nod & Shuffle is largest in the red, due to the many strong sky lines.
By eliminating the systematics from the sky subtraction, Nod & Shuffle makes
possible to combine spectroscopic observations to reach total exposure times
of many tenths of hours without being affected by systematic sky residuals.
It has been demonstrated that with total exposure times of
28 hours it is possible to determine redshifts from absorption lines of objects
as faint as i'(AB)=24.7 mag.
For exposure times of a few hours and fairly bright objects, typically i'
brighter than 20-21 mag, the advantage of Nod & Shuffle is smaller.
However, if you are concerned about getting high signal-to-noise spectra
and are studying faint absorption features, you may still want to consider
Nod & Shuffle.
Example longslit spectra taken with
Nod & Shuffle illustrate these points.
- GMOS Integration Time Calculator (North,
South): The GMOS ITC does not account for systematic
uncertainties in the subtraction of bright skylines, and as such is
quite easily adapted for estimating realistic sensitivities using Nod &
Shuffle. All one needs to do is to set the sky aperture to 1 times the
target aperture in the Analysis Method under Details of Observation
instead of using the default sky aperture of 5 times the target
aperture.
Focal Plane Masks Used with Nod & Shuffle
- Long-slits: There are standard long-slits available for
Nod & Shuffle observing which utilize the central third of the detector
for science, the top and bottom thirds are used for charge storage.
These longslits are listed on the GMOS
long-slits page. Requests for long-slit configurations other than
these will be handled as multi-object spectroscopy and the user must
design the masks using the procedures described below.
- Multi-Object Spectroscopy (MOS) Masks and the Maskmaking Software GMMPS: The mask
making software supports the design of Nod & Shuffle MOS Masks
for both micro-shuffling and band shuffling.
Details are available on the MOS observer pages.
Example Nod & Shuffle MOS Masks and Spectral Images
This section still under construction
- Example gifs of MOS masks - Still to come.
- Example gifs of data - Still to come.
- Point out locations of the object and the sky data - Still to come.
- Point out the charge traps - Still to come.
Reducing Nod & Shuffle Data
The Gemini IRAF package
contains a task "gnsskysub" that performs the basic shifting
and substraction of a Nod & Shuffle exposure.
The example longslit spectra show a raw
Nod & Shuffle exposure,
and the result after processing with "gnsskysub" and combining several
exposures to clean the cosmic-ray-events. The recommended steps for the full
reduction are as follows:
- Bias subtraction and trimming, using gsreduce
- Processing with gnsskysub
- Further processing as for normal longslit or MOS spectra, but without the
sky subtraction since that has already been taken care of by gnsskysub
The Nod & Shuffle Commissioning Team
Roberto Abraham - University of Toronto
Raymond Carlberg - University of Toronto
David Crampton - Dominion Astrophysical Observatory
Karl Glazebrook - Johns Hopkins University
Isobel Hook - University of Oxford
Inger Jørgensen - Gemini Observatory
Patrick McCarthy - Carnegie Observatories
Rick Murowinski - Herzberg Institute of Astrophysics
Kathy Roth - Gemini Observatory
Sandra Savaglio - Johns Hopkins University
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Last update April 30, 2004; Inger Jørgensen
Previous version June 25, 2003; Kathy Roth and Inger Jørgensen